TOM RAIDER ANNIVERSARY
PC Game
Tomb Raider: Anniversary is a 2007 action-adventure video game, part of the Tomb Raider series. It is a remake/re-imagining of the first video game in the series, the original 1996 Tomb Raider. It uses an improved version of the Legend game engine,[3] and it includes all of the original environments from Tomb Raider.[3]
The game was co-developed[4] by Crystal Dynamics and Buzz Monkey Software for the PlayStation Portable, PlayStation 2, Windows and Wii.[5] Eidos announced 1 June 2007 as the European release date for the PS2 and Windows version, with the North American release to follow on 5 June 2007.[6][7] Additionally, the subscription PC gaming service GameTapannounced that the game will be available on their service on the same day as the game went to retailers.[8] The PSP version was released on 9 August 2007 in the United States and on 26 October 2007 in Europe, with the Wii version released in Europe on 7 December 2007.[9] An Xbox 360 version was released on 23 October 2007[10] and a version for the PlayStation 3 is included in The Tomb Raider Trilogy collection released in March 2011.[11] The Mac OS X version of the game was released in February 2008 by Feral Interactive.[1] The Mac OS X version of the game was released on Steam in November 2015.
The game was well received by critics, and though a commercial success, selling 1.3 million copies worldwide, it is still the least commercially successful game in the Tomb Raider franchise
Development
The new graphically improved Sanctuary of the Scion.
Core Design: Tomb Raider 10th Anniversary Edition.
A video game trailer showing footage of a new Tomb Raider game was distributed on the Internet on 8 June 2006. The titles and logos of the trailer claimed that the title was Lara Croft Tomb Raider: Anniversary Edition, a PSP game by Core Design. The trailer featured Lara Croft in familiar yet remodelled environments from the original, Tomb Raider, complete with new animations, and interactions which were much more elaborate than what was in the original release of the game. The footage from the trailer was running on the PSP hardware, using the Free Running engine. The video is now difficult to find across the Internet, since it infringes copyright and was not supposed to be revealed to the public.[citation needed]
The next week, Eidos Interactive announced that it would be making Tomb Raider: 10th Anniversary Edition for PS2, PSP, and Windows. It would be designed by Crystal Dynamics, an American game development company that replaced Core and went on to create the seventh entry in the series, Tomb Raider: Legend.[14] In addition, Buzz Monkey Software would provide the development effort.
When creating the Free Running engine, the team played with a Lara model and suddenly developed the idea of creating a remake of their 1996 classic. They suggested the idea to Eidos, who agreed and allowed them to continue. Early on, Core decided that the game would have to be graphically similar to Tomb Raider: Legend, so they gave the Lara model facial similarities. New to the game was the idea of pole swinging, absent in the original. It also had the concept of 'ledge-hopping', as was seen in Legend. Coincidentally, Core introduced cross-hair targeting, which they later discovered was also being used in Legend. Core were also including a brand new extended final level, where Lara would battle a huge Atlantean war machine as Atlantis crumbled into ruins. As special features, a documentary, concept art, FMVs and character models from the original game would have been included. Nathan McCree would have developed a new score, and Core had originally planned on using Jonell Elliott to voice Lara, though they never reached the recording stage.[15] Core Design is no longer able to legally produce Tomb Raider games
Wii features
When the game was released for the Wii, various features were added to take advantage of the Wii controller's unique capabilities. Some simple switches from the other versions have been expanded into puzzle minigames. In one type of puzzle, Lara now has to find a cog and place it, along with smaller gears already in the mechanism, in the proper position to make a working switch. Another type of puzzle involves making a charcoal rubbing of 3 images then turning a stone mechanism until it matches the rubbing. Lara can also make drawings in crates of sand. New rewards and clues for the new puzzles have been added that require the player, as Lara, to dig for them using the Wii remote as an archaeological tool such as a shovel or pickaxe. Other new features include a flashlight (along with darkened corridors in which to use it) and a new room in the mansion that holds items found during the course of the game like keys, rubbings, and weapons. The room also contains hunting trophies from animals that Lara has killed (including dinosaurs and Atlantean creatures).
The Wii version also includes motion and pointer controls during normal gameplay. Flicking the nunchuk tosses Lara's grapple, and the Wii remote's pointer aims her weapons and flashlight. Also, Lara can speed up while swimming, shimmying, or climbing by quickly shaking the nunchuck. Finally, the adrenaline dodges are activated with motion gestures matching the in-game events (such as throwing a punch or diving out of harm's way).
SYSTEM REQURIMENTS
Lara Croft Tomb Raider: Anniversary Minimum Requirements
cpu: Pentium III/Athlon or better
CPU Speed: 1.4 GHz
ram: 256 MB for Windows 2000 & XP (512 MB for Vista)
os: Windows 2000
Video Card: 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with TnL (NVIDIA GeForce3Ti+ / ATI Radeon 9 series+)
DirectX version: 9.0c
Sound Card:Yes
Free Disk Space: 4 GB
DVD-ROM: 4X Speed DVD-ROM
Lara Croft Tomb Raider: Anniversary Recommended Requirements
cpu: Pentium 4/Athlon XP or better
CPU Speed: 3 GHz
ram: 1 GB
os: Windows XP
Video Card: 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with Vertex & Pixel Shader 2.0 (NVIDIA GeForce 6 series + / ATI Radeon X series+)
DirectX version: 9.0c
Sound Card: Yes
Free Disk Space: 4 GB
DVD-ROM: 4X Speed DVD-ROM
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