GRAND THEFT AUTO: Vice City PC Games
Grand Theft Auto: Vice City is an action-adventure third-person shooter video game developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. A remastered version was released for mobile platforms in 2012, for the game's tenth anniversary. It is the sixth title in the Grand Theft Auto series and the first main entry since 2001's Grand Theft Auto III. Set within the fictional Vice City, based on Miami, the game follows Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city.
The game is played from a third-person perspective, and its world is navigated on foot or by vehicle. The open worlddesign lets the player freely roam Vice City, consisting of two main islands. The game's plot is based on multiple real-world people and events in Miami such as Cuban, Haitian, and Biker gangs, the 1980s crack epidemic, the Mafioso drug lords of Miami, and the dominance of glam metal. The game was also influenced by the film and television of the era, including Scarface and Miami Vice. Much of the development work constituted creating the game world to fit the inspiration and time period; the development team conducted extensive field research in Miami while creating the world.
Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups. The game sparked lawsuits and protests while being labelled as violent and explicit. Vice City became the best-selling video game of 2002 and has sold over 20 million copies. Considered one of the most significant titles of the sixth generation of video games, it won numerous year-end accolades including Game of the Year awards from severalgaming publications. Since its release, the game has received numerous ports to many gaming platforms. Its successor,Grand Theft Auto: San Andreas, was released in October 2004, and a prequel, Vice City Stories, was released in 2006
Gameplay
Grand Theft Auto: Vice City is an action-adventure game played from a third-person view. In the game, the player controls the criminal Tommy Vercetti and completes missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some missions require the player to wait for further instructions or events. Outside of missions, the player can freely roam the game's open world and has the ability to complete optional side missions.[2] Composed of two main islands and several smaller areas, the world is much larger in area than earlier entries in the series.[b] The islands are unlocked for the player as the story progresses.[4]
In combat, auto-aim can be used as assistance against enemies.[10] Should the player take damage, their health meter can be fully regenerated through the use of health pick-ups.[11] Body armour can be used to absorb gunshots and explosive damage, but is used up in the process.[12] When health is entirely depleted, gameplay stops, and the player respawns at the nearest hospital while losing all weapons and armour and some of their money.[4]The player may run, jump, or drive vehicles to navigate the game's world. The player uses melee attacks, firearms and explosives to fight enemies. The firearms include weapons such as the Colt Python, an M60 machine gun and a Minigun.[5][6]The game's three-dimension environment allows a first-person view while aiming with the sniper rifle and rocket launcher. In addition, the game's combat allows the player to commit drive-by shootings by facing sideways in a vehicle.[7][8] The game provides the player a wide variety of weapon options—they can be purchased from local firearms dealers, found on the ground, retrieved from dead enemies, or found around the city.[9]
If the player commits crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD), which increases as the player commits more crimes. On the meter, the displayed stars indicate the current wanted level, and the higher the level, the greater the response for law enforcement[4] (for example, at the maximum six-star level, police helicopters and military swarm to lethally dispatch players). Law enforcement officers will continue to search for the player after they leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when the player is hidden from the officers' line of sight.[7]
During the story, Tommy meets characters from various gangs. As the player completes missions for different gangs, fellow gang members will often defend the player, while rival gang members will recognise the player and subsequently shoot on sight. While free roaming the game world, the player may engage in activities such as a vigilante minigame, a fire fighting activity, and a taxi cab service. Completion of these activities grants the player with context-specific rewards.[8] As Tommy builds his criminal empire, the player may purchase a number of properties distributed across the city, some of which act as additional hideouts where weapons can be collected and vehicles can be stored.[13] There are also a variety of businesses which can be purchased, including a film studio, a taxi company, and several entertainment clubs. Each commercial property has a number of missions attached to it, such as eliminating competition or stealing equipment; once all missions are complete, the property begins to generate an ongoing income available for the player.
Microsoft Windows version
When Vice City was released to Microsoft Windows in May 2003, it received similar critical acclaim. Metacritic calculated an average score of 94 out of 100, indicating "universal acclaim", based on 30 reviews.[45] It was the highest-rated Windows game on Metacritic in 2003.[50] Reviewers liked the visual enhancements,[10][48] and were generally positive towards the control improvements.[46][47][49]
The port's visuals received a positive response from reviewers. AllGame's Mark Hoogland praised the improved car details, environment textures, and weather effects;[46] GameSpot's Greg Kasavin echoed similar remarks, noting occasional frame rate drops.[10] GameSpy's Sal Accardo commended the draw distance improvements, identifying very few texture issues.[48] IGN's Steve Butts found the port's system requirements to be reasonable, unlike Grand Theft Auto III, and praised the faster load times.[49] Eurogamer's Martin Taylor was critical of the visuals, stating that the higher resolutions "aren't kind to the overall visual quality", and criticising the hardware requirements.[47]
The control changes of the port were generally well received. Most reviewers found the targeting and shooting mechanics to be improved with mouse and keyboard controls;[10][49] Eurogamer's Taylor called them "far more fluid",[47] and GameSpy's Accardo wrote "there's simply no substitute for aiming with a mouse".[48] However, the driving control changes were widely criticised;[4] IGN's Butts called it "crap".[49] AllGame's Hoogland found the controls to be "more forgiving" over time.
Minimum System Requirements
- Windows 98/Me/2000/XP
- 800 MHz - 1.2GHz CPU
- 128 MD RAM
- 1.5 GB Free Hard Drive Space
- 32 MB video card with DirectX 9.0 compatible drivers
- Sound Card with DirectX 9.0 compatible drivers
- Keyboard & Mouse
Recommended System Requirements
- Windows 98/Me/2000/XP
- Intel Pentium IV or AMD Athlon XP processor
- 256 MB RAM
- 1.5 GB Free Hard Drive Space
- 64 MB video card with DirectX 9.0 compatible drivers
- DirectX 9.0 compatible sound card with surround sound
- Gamepad (USB or Joystick)
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